I was PhD student at DVS from 2009 to 2015, working in the areas of peer-to-peer computing and massively multiplayer online gaming. My research focuses were real-time peer-to-peer mechanisms and the performance evaluation of peer-to-peer systems.
Table of Contents
Current Projects & Research Interests
Massively multiplayer online gaming
The BubbleStorm rendezvous search system
The CUSP transport protocol
DFG Collaborative Research Center (SFB) 1053 "MAKI"
Member DFG Research Group 733 "QuaP2P" (2009-2012)
Member
Functions & Memberships
Association for Computing Machinery
Member Gesellschaft für Informatik e.V.
Member IEEE
Member
Teaching
Summer 2013 | Peer-to-Peer Middleware-Lab |
Summer 2012 | Peer-to-Peer Middleware-Lab |
Summer 2011 | Middleware-Lab (Peer-to-Peer Infrastructures) |
Summer 2011 | Seminar: Selected Topics in P2P Research |
Summer 2010 | Middleware-Lab (Peer-to-Peer Infrastructures) |
Winter 2009/10 | Database Systems II |
Publications
2015 |
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Fossa: Learning ECA Rules for Adaptive Distributed Systems Alexander Frömmgen, Robert Rehner, Max Lehn, Alejandro Buchmann International Conference on Autonomic Computing, 2015 [BibTeX] |
Fossa: Using Genetic Programming to Learn ECA Rules for Adaptive Networking Applications Alexander Frömmgen, Robert Rehner, Max Lehn, Alejandro Buchmann Proceedings of the 38th Annual IEEE Conference on Local Computer Networks (LCN), 2015 [BibTeX] |
2014 |
A Property Description Framework for Composable Software Alexander Frömmgen, Max Lehn, Alejandro Buchmann Procedings of the European Conference on Software Architecture, Vol. 8627 , September 2014 [BibTeX] |
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads Max Lehn, Tonio Triebel, Robert Rehner, Benjamin Guthier, Stephan Kopf, Alejandro Buchmann, Wolfgang Effelsberg Multimedia Systems (MMSJ), ISSN 0942-4962, Springer Berlin Heidelberg, February 2014 The final publication is available at http://link.springer.com [Journal] [PDF] [BibTeX] |
2013 |
Synthetic Benchmarks for Peer-to-Peer Systems: Structured Search Overlays Christian Groß, Björn Richerzhagen, Max Lehn In Wolfgang Effelsberg, Ralf Steinmetz, Thorsten Strufe: Benchmarking Peer-to-Peer Systems, Lecture Notes in Computer Science 7847, Springer, 2013 [BibTeX] |
Fundamentals of Benchmarking in P2P Systems: Benchmarking Methodology Karsten Saller, Kamill Panitzek, Max Lehn In Wolfgang Effelsberg, Ralf Steinmetz, Thorsten Strufe: Benchmarking Peer-to-Peer Systems, Lecture Notes in Computer Science 7847, Springer, 2013 [BibTeX] |
Distributed Optimization of Event Dissemination Exploiting Interest Clustering Max Lehn, Robert Rehner, Alejandro Buchmann Proceedings of the 38th Annual IEEE Conference on Local Computer Networks (LCN'13), 2013 [Conference] [PDF] [Slides] [BibTeX] |
nSense: Interest Management in Higher Dimensions Robert Rehner, Max Lehn, Alejandro Buchmann Proceedings of the 13th IEEE Conference on Peer-to-Peer Computing (P2P'13), 2013 Poster [Conference] [PDF] [BibTeX] |
Application Benchmarks for Peer-to-Peer Systems: Peer-to-Peer Overlays for Online Games Max Lehn, Christian Groß, Tonio Triebel In Wolfgang Effelsberg, Ralf Steinmetz, Thorsten Strufe: Benchmarking Peer-to-Peer Systems, Lecture Notes in Computer Science 7847, Springer, 2013 [BibTeX] |
2012 |
Generation of Synthetic Workloads for Multiplayer Online Gaming Benchmarks Tonio Triebel, Max Lehn, Robert Rehner, Benjamin Guthier, Stephan Kopf, Wolfgang Effelsberg International Workshop on Network and Systems Support for Games (NetGames'12), Venice, Italy, IEEE, November 2012 [Conference] [PDF] [BibTeX] |
All-Weather Transport Essentials Christof Leng, Wesley Terpstra, Max Lehn, Robert Rehner, Alejandro Buchmann Internet Computing, Vol. 6, No. 16, ISSN 1089-7801, IEEE, November 2012 [Journal] [BibTeX] |
2011 |
Towards a Comparative Performance Evaluation of Overlays for Networked Virtual Environments Christian Groß, Max Lehn, Christoph Münker, Alejandro Buchmann, Ralf Steinmetz Proceedings of the 11th IEEE International Conference on Peer-to-Peer Computing, IEEE, September 2011 [PDF] [BibTeX] |
An Online Gaming Testbed for Peer-to-Peer Architectures Max Lehn, Christof Leng, Robert Rehner, Tonio Triebel, Alejandro Buchmann Proceedings of ACM SIGCOMM'11, Toronto, Canada, ACM, August 2011 Demo [Conference] [PDF] [PS] [Slides] [BibTeX] |
Designing a Testbed for Large-scale Distributed Systems Christof Leng, Max Lehn, Robert Rehner, Alejandro Buchmann Proceedings of ACM SIGCOMM'11, Toronto, Canada, ACM, August 2011 Poster [Conference] [PDF] [Slides] [BibTeX] |
Cheating Resistance of P2P Gaming Overlays Muhammad Ikram, Kamill Panitzek, Max Lehn, Thorsten Strufe GI/ITG specialist group on Communications and Distributed Systems "Kommunikation und Verteilte Systeme" (KuVS), 5th Workshop (Fachgespraech) NG SDP, 2011 [PDF] [BibTeX] |
2010 |
Towards a Common Interface for Overlay Network Simulators Christian Groß, Max Lehn, Dominik Stingl, Aleksandra Kovacevic, Alejandro Buchmann, Ralf Steinmetz 16th International Conference on Parallel and Distributed Systems (ICPADS 2010), December 2010 [Conference] [PDF] [BibTeX] |
Designing Benchmarks for P2P Systems Max Lehn, Tonio Triebel, Christian Gross, Dominik Stingl, Karsten Saller, Wolfgang Effelsberg, Alexandra Kovacevic, Ralf Steinmetz In Kai Sachs, Ilia Petrov, Pablo Guerrero: From Active Data Management to Event-Based Systems and More, Lecture Notes in Computer Science 6462, ISBN 978-3-642-17225-0, Springer, November 2010 [PDF] [BibTeX] |
Performance Evaluation of Peer-to-Peer Gaming Overlays Max Lehn, Tonio Triebel, Christof Leng, Alejandro Buchmann, Wolfgang Effelsberg IEEE International Conference on Peer-to-Peer Computing, August 2010 Demo [Conference] [PDF] [BibTeX] |
Channel-based Unidirectional Stream Protocol (CUSP) Wesley W. Terpstra, Christof Leng, Max Lehn, Alejandro P. Buchmann Proceedings of the IEEE INFOCOM Mini Conference, March 2010 [Conference] [PDF] [BibTeX] |
2009 |
Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements (MSc. Thesis) Max Lehn. Technische Universität Darmstadt, October 2009 [PDF] [BibTeX] |
Supervised Theses
Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game (Master's Thesis) Denis Lapiner. Technische Universität Darmstadt, February 2014 [PDF] [BibTeX] |
A Property Modeling and Transition Support Framework for Composable Software (MSc. Thesis) Alexander Frömmgen. Technische Universität Darmstadt, October 2013 [BibTeX] |
Entwicklung einer Game AI zur realistischen Lasterzeugung in verteilten Massively Multiplayer Online Games (Master's Thesis) Damian A. Czarny. Technische Universität Darmstadt, September 2012. German. [PDF] [BibTeX] |
Implementation of a Peer-to-Peer Spatial Publish/Subscribe System for Networked Virtual Environments Using BubbleStorm (MSc. Thesis) Marcel Lucas. Technische Universität Darmstadt, May 2011 [PDF] [BibTeX] |
Gameplay Design and Implementation for a Massively Multiplayer Online Game (BSc. Thesis) Denis Lapiner. Technische Universität Darmstadt, March 2011 [PDF] [BibTeX] |
Artificial Intelligence for a Massively Multiplayer Online Game (BSc. Thesis) Dimitri Wulffert. Technische Universität Darmstadt, March 2011 [PDF] [BibTeX] |
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