Peer-to-Peer and Online Gaming

The peer-to-peer paradigm has proved itself as a powerful approach for large-scale distributed systems. The construction of reliable and high-performance overlay networks is a young but fast moving research area. Our research focuses on the efficient management of data in and the quality of service in highly-dynamic and public peer-to-peer networks.

Current Projects

The BubbleStorm rendezvous search system for complex queries in large public overlays. The Channel-based Uni-directional Stream Protocol (CUSP). A novel transport protocol for P2P overlays and beyond. P2P-based communication infrastructure for Massively-Multiplayer Online Games (MMOGs). pSense: MMOG interest management with spatial publish/subscribe.

Joint Research Projects

DFG Collaborative Research Center (SFB) 1053 "MAKI" DFG Research Training Group 1343 "Topology of Technology"

Completed Projects & Previous Cooperation Projects

  • Overlay Modelling Language (OverML)
  • Reputation Systems in Peer-to-Peer Networks
  • Content-based Routing Strategies for Peer-to-Peer Networks
  • DFG Research Training Group 492 "Enabling Technologies for Electronic Commerce"
  • DFG Research Training Group "Ubiquitous Computing"

People

Christof Leng Max Lehn Robert Rehner

Students

  • Maribel Zamorano

Former Members

  • Wesley Terpstra
  • Dr.-Ing. Patric Kabus
  • Dr.-Ing. Stefan Behnel
  • Dr.-Ing. Ludger Fiege

Publications

A list of all related publications can be found on a separate page.

Theses

A list of all completed theses (PhD/MSc/BSc) can be found on a separate page.

Related Courses

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