Dr.-Ing. Max Lehn

I was PhD student at DVS from 2009 to 2015, working in the areas of peer-to-peer computing and massively multiplayer online gaming. My research focuses were real-time peer-to-peer mechanisms and the performance evaluation of peer-to-peer systems.

 

Current Projects & Research Interests

Massively multiplayer online gaming The BubbleStorm rendezvous search system The CUSP transport protocol DFG Collaborative Research Center (SFB) 1053 "MAKI"
Member
DFG Research Group 733 "QuaP2P" (2009-2012)
Member

Functions & Memberships

Association for Computing Machinery
Member
Gesellschaft für Informatik e.V.
Member
IEEE
Member

Teaching

Summer 2013 Peer-to-Peer Middleware-Lab
Summer 2012 Peer-to-Peer Middleware-Lab
Summer 2011 Middleware-Lab (Peer-to-Peer Infrastructures)
Summer 2011 Seminar: Selected Topics in P2P Research
Summer 2010 Middleware-Lab (Peer-to-Peer Infrastructures)
Winter 2009/10 Database Systems II

Publications

2015
Fossa: Learning ECA Rules for Adaptive Distributed Systems
Alexander Frömmgen, Robert Rehner, Max Lehn, Alejandro Buchmann
International Conference on Autonomic Computing, 2015
[BibTeX]
 
Fossa: Using Genetic Programming to Learn ECA Rules for Adaptive Networking Applications
Alexander Frömmgen, Robert Rehner, Max Lehn, Alejandro Buchmann
Proceedings of the 38th Annual IEEE Conference on Local Computer Networks (LCN), 2015
[BibTeX]
 
2014
A Property Description Framework for Composable Software
Alexander Frömmgen, Max Lehn, Alejandro Buchmann
Procedings of the European Conference on Software Architecture, Vol. 8627 , September 2014
[BibTeX]
 
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads
Max Lehn, Tonio Triebel, Robert Rehner, Benjamin Guthier, Stephan Kopf, Alejandro Buchmann, Wolfgang Effelsberg
Multimedia Systems (MMSJ), ISSN 0942-4962, Springer Berlin Heidelberg, February 2014
The final publication is available at http://link.springer.com
[Journal] [PDF] [BibTeX]
 
2013
Synthetic Benchmarks for Peer-to-Peer Systems: Structured Search Overlays
Christian Groß, Björn Richerzhagen, Max Lehn
In Wolfgang Effelsberg, Ralf Steinmetz, Thorsten Strufe: Benchmarking Peer-to-Peer Systems, Lecture Notes in Computer Science 7847, Springer, 2013
[BibTeX]
Fundamentals of Benchmarking in P2P Systems: Benchmarking Methodology
Karsten Saller, Kamill Panitzek, Max Lehn
In Wolfgang Effelsberg, Ralf Steinmetz, Thorsten Strufe: Benchmarking Peer-to-Peer Systems, Lecture Notes in Computer Science 7847, Springer, 2013
[BibTeX]
 
Distributed Optimization of Event Dissemination Exploiting Interest Clustering
Max Lehn, Robert Rehner, Alejandro Buchmann
Proceedings of the 38th Annual IEEE Conference on Local Computer Networks (LCN'13), 2013
[Conference] [PDF] [Slides] [BibTeX]
 
nSense: Interest Management in Higher Dimensions
Robert Rehner, Max Lehn, Alejandro Buchmann
Proceedings of the 13th IEEE Conference on Peer-to-Peer Computing (P2P'13), 2013
Poster
[Conference] [PDF] [BibTeX]
 
Application Benchmarks for Peer-to-Peer Systems: Peer-to-Peer Overlays for Online Games
Max Lehn, Christian Groß, Tonio Triebel
In Wolfgang Effelsberg, Ralf Steinmetz, Thorsten Strufe: Benchmarking Peer-to-Peer Systems, Lecture Notes in Computer Science 7847, Springer, 2013
[BibTeX]
 
2012
Generation of Synthetic Workloads for Multiplayer Online Gaming Benchmarks
Tonio Triebel, Max Lehn, Robert Rehner, Benjamin Guthier, Stephan Kopf, Wolfgang Effelsberg
International Workshop on Network and Systems Support for Games (NetGames'12), Venice, Italy, IEEE, November 2012
[Conference] [PDF] [BibTeX]
 
All-Weather Transport Essentials
Christof Leng, Wesley Terpstra, Max Lehn, Robert Rehner, Alejandro Buchmann
Internet Computing, Vol. 6, No. 16, ISSN 1089-7801, IEEE, November 2012
[Journal] [BibTeX]
 
2011
Towards a Comparative Performance Evaluation of Overlays for Networked Virtual Environments
Christian Groß, Max Lehn, Christoph Münker, Alejandro Buchmann, Ralf Steinmetz
Proceedings of the 11th IEEE International Conference on Peer-to-Peer Computing, IEEE, September 2011
[PDF] [BibTeX]
 
An Online Gaming Testbed for Peer-to-Peer Architectures
Max Lehn, Christof Leng, Robert Rehner, Tonio Triebel, Alejandro Buchmann
Proceedings of ACM SIGCOMM'11, Toronto, Canada, ACM, August 2011
Demo
[Conference] [PDF] [PS] [Slides] [BibTeX]
 
Designing a Testbed for Large-scale Distributed Systems
Christof Leng, Max Lehn, Robert Rehner, Alejandro Buchmann
Proceedings of ACM SIGCOMM'11, Toronto, Canada, ACM, August 2011
Poster
[Conference] [PDF] [Slides] [BibTeX]
 
Cheating Resistance of P2P Gaming Overlays
Muhammad Ikram, Kamill Panitzek, Max Lehn, Thorsten Strufe
GI/ITG specialist group on Communications and Distributed Systems "Kommunikation und Verteilte Systeme" (KuVS), 5th Workshop (Fachgespraech) NG SDP, 2011
[PDF] [BibTeX]
 
2010
Towards a Common Interface for Overlay Network Simulators
Christian Groß, Max Lehn, Dominik Stingl, Aleksandra Kovacevic, Alejandro Buchmann, Ralf Steinmetz
16th International Conference on Parallel and Distributed Systems (ICPADS 2010), December 2010
[Conference] [PDF] [BibTeX]
 
Designing Benchmarks for P2P Systems
Max Lehn, Tonio Triebel, Christian Gross, Dominik Stingl, Karsten Saller, Wolfgang Effelsberg, Alexandra Kovacevic, Ralf Steinmetz
In Kai Sachs, Ilia Petrov, Pablo Guerrero: From Active Data Management to Event-Based Systems and More, Lecture Notes in Computer Science 6462, ISBN 978-3-642-17225-0, Springer, November 2010
[PDF] [BibTeX]
 
Performance Evaluation of Peer-to-Peer Gaming Overlays
Max Lehn, Tonio Triebel, Christof Leng, Alejandro Buchmann, Wolfgang Effelsberg
IEEE International Conference on Peer-to-Peer Computing, August 2010
Demo
[Conference] [PDF] [BibTeX]
 
Channel-based Unidirectional Stream Protocol (CUSP)
Wesley W. Terpstra, Christof Leng, Max Lehn, Alejandro P. Buchmann
Proceedings of the IEEE INFOCOM Mini Conference, March 2010
[Conference] [PDF] [BibTeX]
 
2009
Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements (MSc. Thesis)
Max Lehn. Technische Universität Darmstadt, October 2009
[PDF] [BibTeX]
 

Supervised Theses

Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game (Master's Thesis)
Denis Lapiner. Technische Universität Darmstadt, February 2014
[PDF] [BibTeX]
 
A Property Modeling and Transition Support Framework for Composable Software (MSc. Thesis)
Alexander Frömmgen. Technische Universität Darmstadt, October 2013
[BibTeX]
 
Entwicklung einer Game AI zur realistischen Lasterzeugung in verteilten Massively Multiplayer Online Games (Master's Thesis)
Damian A. Czarny. Technische Universität Darmstadt, September 2012. German.
[PDF] [BibTeX]
 
Implementation of a Peer-to-Peer Spatial Publish/Subscribe System for Networked Virtual Environments Using BubbleStorm (MSc. Thesis)
Marcel Lucas. Technische Universität Darmstadt, May 2011
[PDF] [BibTeX]
 
Gameplay Design and Implementation for a Massively Multiplayer Online Game (BSc. Thesis)
Denis Lapiner. Technische Universität Darmstadt, March 2011
[PDF] [BibTeX]
 
Artificial Intelligence for a Massively Multiplayer Online Game (BSc. Thesis)
Dimitri Wulffert. Technische Universität Darmstadt, March 2011
[PDF] [BibTeX]
 

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Max Lehn

Contact

S2 02 | D111
+49 6151 16-7425
+49 6151 16-6229

Technische Universität Darmstadt
Department of Computer Science
Databases and Distributed Systems
Hochschulstraße 10
64289 Darmstadt
Germany

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