Max Lehn

I am a PhD student working in the area of peer-to-peer computing and massively multiplayer online gaming. My research focuses are real-time peer-to-peer mechanisms and the performance evaluation of peer-to-peer systems.

Current Projects & Research Interests

Massively multiplayer online gaming The BubbleStorm rendezvous search system The CUSP transport protocol DFG Collaborative Research Center (SFB) 1053 "MAKI"
Member
DFG Research Group 733 "QuaP2P" (2009-2012)
Member

Functions & Memberships

Association for Computing Machinery
Member
Gesellschaft für Informatik e.V.
Member

Teaching

Summer 2012 Peer-to-Peer Middleware-Lab
Summer 2011 Middleware-Lab (Peer-to-Peer Infrastructures)
Summer 2011 Seminar: Selected Topics in P2P Research
Summer 2010 Middleware-Lab (Peer-to-Peer Infrastructures)
Winter 2009/10 Database Systems II

Publications

2012
All-Weather Transport Essentials
Christof Leng, Wesley Terpstra, Max Lehn, Robert Rehner, Alejandro Buchmann
Internet Computing, Vol. 6, No. 16, ISSN 1089-7801, IEEE, November 2012
[Journal] [BibTeX]
 
Generation of Synthetic Workloads for Multiplayer Online Gaming Benchmarks
Tonio Triebel, Max Lehn, Robert Rehner, Benjamin Guthier, Stephan Kopf, Wolfgang Effelsberg
International Workshop on Network and Systems Support for Games (NetGames'12), Venice, Italy, IEEE, November 2012
[Conference] [PDF] [BibTeX]
 
2011
Towards a Comparative Performance Evaluation of Overlays for Networked Virtual Environments
Christian Groß, Max Lehn, Christoph Münker, Alejandro Buchmann, Ralf Steinmetz
Proceedings of the 11th IEEE International Conference on Peer-to-Peer Computing, IEEE, September 2011
[PDF] [BibTeX]
 
Designing a Testbed for Large-scale Distributed Systems
Christof Leng, Max Lehn, Robert Rehner, Alejandro Buchmann
Proceedings of ACM SIGCOMM'11, Toronto, Canada, ACM, August 2011
Poster
[Conference] [PDF] [Slides] [BibTeX]
 
An Online Gaming Testbed for Peer-to-Peer Architectures
Max Lehn, Christof Leng, Robert Rehner, Tonio Triebel, Alejandro Buchmann
Proceedings of ACM SIGCOMM'11, Toronto, Canada, ACM, August 2011
Demo
[Conference] [PDF] [PS] [Slides] [BibTeX]
 
2010
Towards a Common Interface for Overlay Network Simulators
Christian Groß, Max Lehn, Dominik Stingl, Aleksandra Kovacevic, Alejandro Buchmann, Ralf Steinmetz
16th International Conference on Parallel and Distributed Systems (ICPADS 2010), December 2010
[Conference] [PDF] [BibTeX]
 
Designing Benchmarks for P2P Systems
Max Lehn, Tonio Triebel, Christian Gross, Dominik Stingl, Karsten Saller, Wolfgang Effelsberg, Alexandra Kovacevic, Ralf Steinmetz
In Kai Sachs, Ilia Petrov, Pablo Guerrero: From Active Data Management to Event-Based Systems and More, Lecture Notes in Computer Science 6462, ISBN 978-3-642-17225-0, Springer, November 2010
[PDF] [BibTeX]
 
Performance Evaluation of Peer-to-Peer Gaming Overlays
Max Lehn, Tonio Triebel, Christof Leng, Alejandro Buchmann, Wolfgang Effelsberg
IEEE International Conference on Peer-to-Peer Computing, August 2010
Demo
[Conference] [PDF] [BibTeX]
 
Channel-based Unidirectional Stream Protocol (CUSP)
Wesley W. Terpstra, Christof Leng, Max Lehn, Alejandro P. Buchmann
Proceedings of the IEEE INFOCOM Mini Conference, March 2010
[Conference] [PDF] [BibTeX]
 
2009
Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements (MSc. Thesis)
Max Lehn. Technische Universität Darmstadt, October 2009
[PDF] [BibTeX]
 

Supervised Theses

Entwicklung einer Game AI zur realistischen Lasterzeugung in verteilten Massively Multiplayer Online Games (Master's Thesis)
Damian A. Czarny. Technische Universität Darmstadt, September 2012. German.
[PDF] [BibTeX]
 
Implementation of a Peer-to-Peer Spatial Publish/Subscribe System for Networked Virtual Environments Using BubbleStorm (MSc. Thesis)
Marcel Lucas. Technische Universität Darmstadt, May 2011
[PDF] [BibTeX]
 
Gameplay Design and Implementation for a Massively Multiplayer Online Game (BSc. Thesis)
Denis Lapiner. Technische Universität Darmstadt, March 2011
[PDF] [BibTeX]
 
Artificial Intelligence for a Massively Multiplayer Online Game (BSc. Thesis)
Dimitri Wulffert. Technische Universität Darmstadt, March 2011
[PDF] [BibTeX]
 
Max Lehn

Contact

S2 02 | D111
+49 6151 16-7425
+49 6151 16-6229

Technische Universität Darmstadt
Department of Computer Science
Databases and Distributed Systems
Hochschulstraße 10
64289 Darmstadt
Germany

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