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Research Interests
Infrastructures for Massively Multiplayer Online Games, focus on consistency and countermeasures against cheating in distributed virtual environments.
Please have a look at the research project's web page.
I am also a member of the TU Darmstadt Gaming Interest Group.
Publications
Area-Based Gossip Multicast
Christian Seeger, Bettina Kemme, Patric Kabus, Alejandro Buchmann
ACM SIGCOMM workshop on Network and system support for games 2008
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pSense - Maintaining a dynamic localized peer-to-peer structure for position based multicast in games
Arne Schmieg, Michael Stieler, Sebastian Jeckel, Patric Kabus, Bettina Kemme, Alejandro Buchmann
IEEE International Conference on Peer-to-Peer Computing 2008
[Conference][BibTeX]
@inproceedings{Kabusetal:2007:gameon,
title = {pSense - Maintaining a dynamic localized peer-to-peer structure for position based multicast in games},
author = {Schmieg, Arne and Stieler, Michael and Jeckel, Sebastian and Kabus, Patric Kemme, Bettina and Buchmann, Alejandro},
booktitle = {IEEE International Conference on Peer-to-Peer Computing 2008},
year = 2008,
}
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A Framework for Network-Agnostic Multiplayer Games
Patric Kabus, Alejandro Buchmann
EUROSIS GAME-ON International Conference on Intelligent Games and Simulation 2007
[Conference][PDF][BibTeX]
@inproceedings{Kabusetal:2007:gameon,
title = {A Framework for Network-Agnostic Multiplayer Games},
author = {Kabus, Patric and Buchmann, Alejandro},
booktitle = {EUROSIS GAME-ON International Conference on Intelligent Games and Simulation 2007},
year = 2007,
}
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Design of a Cheat-Resistant P2P Online Gaming System
Patric Kabus, Alejandro Buchmann
International Conference on Digital Interactive Media in Entertainment and Arts 2007
[Conference][PDF][BibTeX]
@inproceedings{Kabusetal:2007:dimea,
title = {Design of a Cheat-Resistant P2P Online Gaming System},
author = {Kabus, Patric and Buchmann, Alejandro},
booktitle = {International Conference on Digital Interactive Media in Entertainment and Arts 2007},
year = 2007,
}
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Addressing Cheating in Distributed Massively Multiplayer Online Games
Patric Kabus, Wesley Terpstra, Mariano Cilia, Alejandro Buchmann
ACM SIGCOMM workshop on Network and system support for games 2005
[Conference][PDF][BibTeX]
@inproceedings{Kabusetal:2005:netgames,
title = {Addressing Cheating in Distributed Massively Multiplayer Online Games},
author = {Kabus, Patric and Terpstra, Wesley and Cilia, Mariano and Buchmann, Alejandro},
booktitle = {ACM SIGCOMM workshop on Network and system support for games},
year = 2005,
}
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Implementation of Semantic Data Integration for the Internet (in german)
Patric Kabus
Diploma Thesis, Technische Universität Darmstadt, October 2003
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Supervised Thesis
Implementation and Evaluation of a Manipulation-resistent P2P Architecture for Multiplayer Online Games (in german) Florian Dautermann, Diploma-Thesis, June 2007 [PDF]
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Development of a flexible object model for a gaming framework (in german) Stephan Mehlhase and Jens Pfau, Bachelor-Thesis, August 2006 [PDF]
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Massive Multiplayer Games - A Peer to Peer Framework (in german) Markus Sinner, Diploma-Thesis, September 2005 [PDF]
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Teaching
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